This was a group project, in which Harry Evans and myself produced a viewer for the Mandelbrot set. This was once again done using the RTVS_Lite framework, though this time we worked more directly with DirectX9, writing the image to a texture, and then drawing the texture onto a quad.
In retrospect this was quite a bad idea. The performance of the app is not very good, and would have been better if we’d drawn the image using a fragment shader. I’ve since used this approach to port the viewer into a web app. However there are some nice features to the application, such as the ability to read configuration files that specify colour schemes, and the ability to ‘drag-to-zoom’.
You can download the demo and source code here. DirectX9 is required.